Papers, Please review

In Soviet Arstotzka, passport check you.

In Papers, Please, you play as a border guard who was just been drawn in the labour lottery to work at a checkpoint in East Grestin in the great communist nation of Arstotzka. You have been given an apartment in the city for you and your family to stay in, and you must be able to pay for essentials to take care of them (rent, heat, food). Your new job starts on November 23rd, 1982.

Because it’s 1982, checkpoints are not as strict as they are today. In the first level, for instance, you only have to be an Arstotzkan citizen with a valid passport to enter. This of course gets stricter overtime, but it’s nothing compared to today’s checks.

It’s a very deep game, however, and you need concentration and a speedy mind to be able to get far. You’re constantly checking for valid expiration dates, issuing cities, genders, photos, duration of stays, heights, weights, and aliases. If one of these isn’t right, you can interact with the entrant and, if they convince you, they can be let through. If they don’t, however, you get to tell them to piss off. If you get it wrong, you are given a warning or, even worse, a penalty. That penalty takes money from you that you could’ve spent on keeping your family warm and fed.

Eventually, things get really difficult. Keeping in mind that you’ll only get paid for processing entrants between the hours of 6 am and 6 pm, you’ll need to be pretty snappy to keep your bills paid in those last few levels. As the game is in beta form, there are only 8 at the moment, but a few days ago the Steam Greenlight page announced that they have contacted the game creator to plan a Steam release in the near future.

Glory to Arstotzka.

Download Papers, Please:


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